Posted 21 years ago2003-11-22 16:45:17 UTCPost #5364
Hey! i made a perfectly good example map! proud Yoyoyo example map! Just make one side of it with the BLUE texture and the other whatever you want, then make em func_illusionary or func_wall and set render mode to SOLID and render amount to 255.
Posted 21 years ago2003-11-22 23:52:26 UTCPost #5419
One sided glass takes a lot more brushes, 1 sided walls takes 1. Wall, with {blue on the side you want to see through, and set up as a Func_wall with the standard transparicy settings
Posted 20 years ago2003-11-23 06:14:19 UTCPost #5431
or use the null texture if you don't want to make the wall's rendermode solid and screw up the lighting on it. Plus the engine tends to render even stuff thats been made invisible by the blue texture.