ok, dude, don't use build programs, it's totally unneccesary (spellcheck), you shoudl compile with Batch Compiler anyway, when you're ready to compile a map, post in the forums and we'll help you set up your sh*t for compiling.
the "game executable" is your mod's .exe, like cs.exe, dod.exe, hl.exe
"and place compiled maps in this directory before running the game"
this is used for running the map as soon as teh compile is complete, this is not needed, and often causes more problems anyway, but teh correct folder would be:
C:Program FilesSteamSteam
Appsyour@email.comcounter strikecstrikemaps
changes depending on teh mod.
but seriously, if you've set up your hammer like i showed in that pic, you should be good to go, rememeber don't follow mine exactly, just the last few lines have to be correct like:
SteamSteam Appscounter strike + - cstrike
you get me?
Oh and thnx for compliments on the map, yeah, I pride myself on vertex manipulation, even though I learnt all I know from a f**king master (DecoY^).
It's for Hostile Intent (1300 w poly and 6500 e poly limits! mappers paradise
)
www.hostileintent.org 92mb d/l, 32mb patch for 1.3.5
[i]Seventh: IMG tag was the only way to save y'post!