-Set a sky texture to be transparent
-Set a sky texture to be breakable
-Tie a clip brush to an entity
-Tie an origin brush to a func_wall
Created 20 years ago2004-11-09 19:10:05 UTC by Soup Miner
-Set a sky texture to be transparentNothing, since sky textured brushes cannot be tied to entities. The most you'd see is an error in your compile log.
-Set a sky texture to be breakable
-Tie a clip brush to an entityAnother compile error.
-Tie an origin brush to a func_wallAnd another compile error.
...you need to add another normal worldbrush too, to prevent compile errors.Exactly - this'd make a coupla the others work too; we were assuming he meant alone.