I?m wondering... You know closed door that will never open but makes a sound (you know, this kind of door that lead to nowhere ?cos there?s nothing behind, but adds depth to your map...). I like them, I mean, I can have a hallway full of doors, all make locked sounds when I come near but only a few open...
The thing is, I make them like a normal door with a brush behind to prevent a leak (entity and world) and assign to them a master that is not possible to activate. This way they act as if they were closed. Is there any other way of doing this?. Do naming them work?. I?m with c++ now so I?m dropping this to read it tomorrow, when I?m back to map.
Thanks.