OK, I'll do my last try to make a mod for HL..
Then I'll begin to mod for HL2..
But I wonder something.
In the full SDK for HL, when you get in to the models section, there are model textures, so you can change how the models will look..
Ofcource, it's easy to change those .bmp files.
But how do I compile the new textures to my model, into the model, so I can use it in my mod?
Example: I want Barney to have a green helmet,
I open the .bmp file with the part of barney with the helmet.
I color the helmet green, saves the .bmp file.. And then?
What's next? How do I make it work in my mod..?
Thanks!
/.Madcow
(sorry about any wrongspelled English..)