compile crashes Created 19 years ago2005-01-18 11:40:09 UTC by cyanide cyanide

Created 19 years ago2005-01-18 11:40:09 UTC by cyanide cyanide

Posted 19 years ago2005-01-18 11:40:09 UTC Post #84424
when i compile sometimes it gets the the loading screen , cursor doesnt dissapear and its froze up. Heres the log ( MODELS didnt stop it from loading and the sky and reflections work fine)

** Executing...
** Command: "c:program filessteamsteamappsmyusersourcesdkbinvbsp.exe"
** Parameters: -game "c:program filessteamsteamappsmyuserhalf-life 2hl2" "C:Documents and SettingsMyfolderMy DocumentsHL Stuffhl2mapshl_buildingjump"

Valve Software - vbsp.exe (Dec 15 2004)
1 threads
materialPath: c:program filessteamsteamappsmyuserhalf-life 2hl2materials
Loading C:Documents and SettingsMyfolderMy DocumentsHL Stuffhl2mapshl_buildingjump.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Documents and SettingsMyfolderMy DocumentsHL Stuffhl2mapshl_buildingjump.prt...done (0)
Creating default cubemaps for env_cubemap using skybox sky_day01_07...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (255320 bytes)
Error! prop_static using model "models/props_c17/FurnitureShelf001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_c17/FurnitureShelf001a.mdl"!
Error! prop_static using model "models/props_c17/FurnitureFridge001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_c17/FurnitureFridge001a.mdl"!
Error! prop_static using model "models/props_c17/canisterchunk02a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_c17/canisterchunk02a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Writing C:Documents and SettingsMyfolderMy DocumentsHL Stuffhl2mapshl_buildingjump.bsp
14 seconds elapsed
Memory leak: mempool blocks left in memory: 48
Memory leak: mempool blocks left in memory: 7

** Executing...
** Command: Copy File
** Parameters: "C:Documents and SettingsMyfolderMy DocumentsHL Stuffhl2mapshl_buildingjump.bsp" "c:program filessteamsteamappsmyuserhalf-life 2hl2mapshl_buildingjump.bsp"

** Executing...
** Command: "c:program filessteamsteamappsmyuserhalf-life 2hl2.exe"
** Parameters: -game "c:program filessteamsteamappsmyuserhalf-life 2hl2" +map "hl_buildingjump"
Posted 19 years ago2005-01-18 12:07:19 UTC Post #84428
wow, weird, all that was making it crash was a texture of a vent
Posted 19 years ago2005-01-18 20:46:28 UTC Post #84495
no! it wasnt because of a texture, i dnno what it is, it just seems to sometimes not load the map, any suggestions please?
Posted 19 years ago2005-01-19 00:18:15 UTC Post #84509
Does it just make the system beep and freeze and quit?
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-01-20 20:57:27 UTC Post #84739
no, is there a limit to the about of breakable objects?
cos as far as i can work out its when i add more breakables
Posted 19 years ago2005-01-20 21:11:05 UTC Post #84742
How many do you have? There is a limit though it should be fairly high so I'm suprised you may be hitting it.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-01-22 22:02:04 UTC Post #85136
im not sure, is there a fast way to count ?
Posted 19 years ago2005-01-22 23:18:44 UTC Post #85160
Map - Entity Report

Enter func_breakable and select them all, look in the bottom left, and you can get your number.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-01-23 14:57:24 UTC Post #85279
Posted 19 years ago2005-01-24 17:17:19 UTC Post #85513
might not be this, but maybe its something else, i dunno, random crashes, but arg
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