When I compile and test my maps, it creates a server and runs that map. Then people start joining. These are test maps that are severely incomplete, small, and it's distracting to have someone join and cap you before you can do a detailed test of the map.
Is there something I can do to keep this from happening? Any way to make the game start as a LAN instead? I don't need three or four people out there adding "testmap_ladder1" to their mapcycle, if you know what I mean.