how to use trigger outputs in source Created 17 years ago2007-03-29 19:11:31 UTC by Tetsu0 Tetsu0

Created 17 years ago2007-03-29 19:11:31 UTC by Tetsu0 Tetsu0

Posted 17 years ago2007-03-29 19:11:31 UTC Post #217466
call me a noob, but i can't figure this out. i dont know how to use outputs :zonked:
say i have an env_explosion called 'boom'
and when i walk through this doorway, i pass through a trigger_once
how do i make the output trigger 'boom'
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-03-29 21:35:00 UTC Post #217481
Add an output from the trigger_once where "OnTriggered," target "boom," setting off something like "explode" or "fire," or whatever the event you want to have happen is called. Needless to say, add no delay, if you want to hurt the player! :)
Posted 17 years ago2007-03-29 22:40:59 UTC Post #217484
what do the fireuser1-5 do?
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-03-29 22:46:39 UTC Post #217485
I'm not entirely sure, but I think it can be used to target specific entities being triggered by the same trigger, but at different times.
Posted 17 years ago2007-03-29 22:51:32 UTC Post #217486
ahhh so like.. the first time you trigger, it fires user one. then if you re-trigger it it fires user two and so on and so forth.

you think?
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-03-29 22:56:35 UTC Post #217487
Yeah. I think that's how it works.
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