Can a scripted sequence involve also brushes? Created 11 months ago2023-12-16 20:36:37 UTC by Combined Combined

Created 11 months ago2023-12-16 20:36:37 UTC by Combined Combined

Posted 11 months ago2023-12-16 20:36:37 UTC Post #348248
And how do you make a tank broke in a Wall?
Posted 11 months ago2023-12-16 23:53:21 UTC Post #348249
What you described doesn't seem to require involvement from actual titular scripted_sequences. You just need multi_managers choreographing the triggering of other things in a precise manner.

But to cover both bases, model sequences do have a specific event that fires triggers, which you can rename entities to match and get triggered with. Refer to https://the303.org/tutorials/gold_qc.htm#A1, specifically at event #1003. This is how Barney at the reception desk of Sector C swivels on his chair back and forth. So to use it in your map, you can review the model's sequence in HLAM and look for event #1003 (or even add one yourself).
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