fy_hydroxide_v3

Counter-Strike: Source CSS
fy_hydroxide_v3 by THE_SHRUB
Posted 17 years ago2007-02-08 20:38:47 UTC • Completed • Counter-Strike: Source
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Name
fy_hydroxide_v3
By
THE_SHRUB THE_SHRUB
Type
Map
Engine
Source
Game
Counter-Strike: Source
Category
Completed
Included
BSP
Created
17 years ago2007-02-08 20:38:47 UTC
Updated
17 years ago2007-02-08 21:39:44 UTC
Views
1550
Downloads
489
Comments
7
Reviews
0
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Link to the "final" version and the later "extended" version

This is my first map that i feel good enough about. I put alot of effort into making it so i hope you enjoy!!

p.s. if anyone knows how i could go about making those hanging pillars outside the t spawn to move when you push them and such i would appreciate the help!

THE_SHRUB

7 Comments

Commented 17 years ago2007-02-09 00:17:55 UTC Comment #14174
Why do people use these "dev" textures so much? And where did they come from? Valve?
Commented 17 years ago2007-02-09 00:24:17 UTC Comment #14175
personally i dunno, but honestly the only reason why i used it is because this is my first map.... all excuses aside i do plan to make a non "dev" version of this map... just dont ask me when it'll b done by
Commented 17 years ago2007-02-09 01:59:25 UTC Comment #14178
Dev textures are included with HL2. They're basically used as placeholder textures. They can also be used to judge scale.
Commented 17 years ago2007-02-09 02:07:24 UTC Comment #14179
well just to please all of you ive stayed up till midnight trying to convert my map from dev to non-dev... and im only half done!! well anyways hopefully ill have this one updated b4 the end of the weekend
Commented 17 years ago2007-02-09 13:38:48 UTC Comment #14182
texturing is a very important part of mapping. Maps that are not textured, like this one, can not be considered 'complete'
Commented 17 years ago2007-02-09 18:40:55 UTC Comment #14183
There are a sub set of CSS maps now that are released finished w/ dev textures and have 'dev' in their name. It`s not uncommon.
Commented 17 years ago2007-02-09 21:42:51 UTC Comment #14184
k guys, i finished the properly textured one, and thanks for making the dev textures sound like a lazy asses way of getting out of texturing a map, it really made me think... lol anyways im done the new map fy_hydroxide_v3_final... once again all suggestions are welcome

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