C++ CLASS NAME AND HIERARCHY ENTITY_CLASSNAME
=====================================================================
CBaseEntity
CAmbientGeneric . . . . . . . . (ambient_generic)
CBaseDelay . . . . . . . . . (*DelayedUse)
CBaseAnimating
CBaseToggle
CBaseMonster
CApache . . . . . . (monster_apache)
CBarnacle . . . . . (monster_barnacle)
CBaseTurret
CTurret . . . . . (monster_turret)
CMiniTurret . . . . (monster_miniturret)
CSentry . . . . . (monster_sentry)
CBasePlayer . . . . . (*player)
CBigMomma . . . . . (monster_bigmomma)
CBloater . . . . . (monster_bloater)
CBullsquid . . . . . (monster_bullchicken)
CCineMonster . . . . (scripted_sequence)
CCineAI . . . . . (aiscripted_sequence)
CControllerHeadBall . . . (*controller_head_ball)
CControllerZapBall . . . (*controller_energy_ball)
CCycler
CGenericCycler . . . (cycler)
CCyclerProbe . . . (*cycler_prdroid)
CDeadBarney . . . . . (monster_barney_dead)
CDeadHEV . . . . . (monster_hev_dead)
CDeadHGrunt . . . . . (monster_hgrunt_dead)
CDeadScientist . . . . (monster_scientist_dead)
CEnvExplosion . . . . (env_explosion)
CFlockingFlyer . . . . (*monster_flyer)
CFlockingFlyerFlock . . . (monster_flyer_flock)
CFlyingMonster
CIchthyosaur . . . (monster_ichthyosaur)
CFurniture . . . . . (monster_furniture)
CGargantua . . . . . (monster_gargantua)
CGenericMonster . . . . (monster_generic)
CGman . . . . . . (monster_gman)
CGrenade . . . . . (*grenade)
CApacheHVR . . . . (*hvr_rocket)
CAirtank . . . . (item_airtank)
CMortar . . . . . (monster_mortar)
CSatchelCharge . . . (monster_satchel)
CSqueakGrenade . . . (monster_snark)
CTripmineGrenade . . (monster_tripmine)
CRpgRocket . . . . (*rpg_rocket)
CGunTarget . . . . . (func_guntarget)
CHAssassin . . . . . (monster_human_assassin)
CHeadCrab . . . . . (monster_headcrab)
CBabyCrab . . . . (monster_babycrab)
CHGruntRepel . . . . (monster_grunt_repel)
CHornet . . . . . . (*hornet)
CLeech . . . . . . (monster_leech)
CMonstermaker . . . . (monstermaker)
CNihilanth . . . . . (monster_nihilanth)
CNihilanthHVR . . . . (nihilanth_energy_ball)
COsprey . . . . . . (monster_osprey)
CPlayerMonster . . . . (monster_player)
CRat . . . . . . (monster_rat)
CRoach . . . . . . (monster_cockroach)
CSquadMonster
CAGrunt . . . . . (monster_alien_grunt)
CController . . . . (monster_alien_controller)
CHGrunt . . . . . (monster_human_grunt)
CHoundeye . . . . (monster_houndeye)
CISlave . . . . . (monster_alien_slave, monster_vortigaunt)
CTalkMonster
CBarney . . . . . (monster_barney)
CScientist . . . . (monster_scientist)
CSittingScientist . (monster_sitting_scientist)
CTentacle . . . . . (monster_tentacle)
CTentacleMaw . . . . (*monster_tentaclemaw)
CTestHull . . . . . (*testhull)
CWreckage . . . . . (cycler_wreckage)
CZombie . . . . . . (monster_zombie)
// CBasetoggle
CBaseButton . . . . . . (func_button)
CRotButton . . . . . (func_rot_button)
CBaseDoor . . . . . . (func_door, func_water)
CRotDoor . . . . . (func_door_rotating)
CBasePlatTrain
CFuncPlat . . . . . (func_plat)
CFuncPlatRot . . . (func_platrot)
CFuncTrackChange . (func_trackchange)
CFuncTrackAuto . (func_trackautochange)
CFuncTrain . . . . . (func_train)
CBaseTrigger . . . . . (*trigger)
CChangeLevel . . . . (trigger_changelevel)
CLadder . . . . . . (func_ladder)
CTriggerCDAudio . . . . (trigger_cdaudio)
CTriggerCounter . . . . (trigger_counter)
CTriggerHurt . . . . (trigger_hurt)
CTriggerMonsterJump . . . (trigger_monsterjump)
CTriggerMultiple . . . (trigger_multiple)
CTriggerOnce . . . (trigger_once)
CTriggerPush . . . . (trigger_push)
CTriggerTeleport . . . (trigger_teleport)
CTriggerSave . . . . (trigger_autosave)
CTriggerEndSection . . . (trigger_endsection)
CTriggerGravity . . . . (trigger_gravity)
CFuncIllusionary . . . . (func_illusionary)
CFuncMortarField . . . . (func_mortar_field)
CMomentaryDoor . . . . . (momentary_door)
CMomentaryRotButton . . . . (momentary_rot_button)
CMultiManager . . . . . (multi_manager)
CRecharge . . . . . . (func_recharge)
CScriptedSentence . . . . (scripted_sentence)
CWallHealth . . . . . . (func_healthcharger)
//CBaseAnimating
CBasePlayerItem
CBasePlayerWeapon
CWeaponCycler . . . . (cycler_weapon)
CGlock . . . . . . (weapon_glock, weapon_9mmhandgun)
CCrowbar . . . . . (weapon_crowbar)
CPython . . . . . . (weapon_python, weapon_357)
CMP5 . . . . . . (weapon_mp5, weapon_9mmAR)
CCrossbow . . . . . (weapon_crossbow)
CShotgun . . . . . (weapon_shotgun)
CRpg . . . . . . (weapon_rpg)
CGauss . . . . . . (weapon_gauss)
CEgon . . . . . . (weapon_egon)
CHgun . . . . . . (weapon_hornetgun)
CHandGrenade . . . . (weapon_handgrenade)
CSatchel . . . . . (weapon_satchel)
CTripmine . . . . . (weapon_tripmine)
CSqueak . . . . . . (monster_snark)
CActAnimating
CXenPLight . . . . . . (xen_plantlight)
CXenHair . . . . . . (xen_hair)
CXenTree . . . . . . (xen_tree)
CXenSpore
CXenSporeSmall . . . . (xen_spore_small)
CXenSporeMed . . . . (xen_spore_medium)
CXenSporeLarge . . . . (xen_spore_large)
// CBaseDelay
CAutoTrigger . . . . . . . (trigger_auto)
CBreakable . . . . . . . . (func_breakable)
CPushable . . . . . . . (func_pushable)
CEnvBeverage . . . . . . . (env_beverage)
CEnvFunnel . . . . . . . . (env_funnel)
CFireAndDie . . . . . . . . (*fireanddie)
CGibShooter . . . . . . . . (gibshooter)
CEnvShooter . . . . . . . (env_shooter)
CItemSoda . . . . . . . . (item_sodacan)
CTestEffect . . . . . . . . (test_effect)
CTriggerCamera . . . . . . . (trigger_camera)
CTriggerChangeTarget . . . . . (trigger_changetarget)
CTriggerRelay . . . . . . . (trigger_relay)
CBasePlayerAmmo
CCrossbowAmmo . . . . . . . (ammo_crossbow)
CEgonAmmo . . . . . . . . (*ammo_egonclip) // unused, uses ammo_gaussclip instead
CGaussAmmo . . . . . . . . (ammo_gaussclip)
CGlockAmmo . . . . . . . . (ammo_glockclip, ammo_9mmclip)
CMP5AmmoClip . . . . . . . (ammo_mp5clip, ammo_9mmAR)
CMP5ChainAmmo . . . . . . . (ammo_9mmbox)
CMP5AmmoGrenade . . . . . . . (ammo_mp5grenades, ammo_ARgrenades)
CPythonAmmo . . . . . . . . (ammo_357)
CRpgAmmo . . . . . . . . (ammo_rpgclip)
CShotgunAmmo . . . . . . . (ammo_buckshot)
CBaseSpectator
CBeam . . . . . . . . . . (*beam)
CLightning . . . . . . . . (env_beam, env_lightning)
CTripBeam . . . . . . . (*trip_beam)
CLaser . . . . . . . . . (env_laser)
CBloodSplat
CBMortar . . . . . . . . . (*bmortar) // big momma blob
CBubbling . . . . . . . . . (env_bubbles)
CButtonTarget . . . . . . . . (button_target)
CCorpse . . . . . . . . . . (*bodyque)
CCrossbowBolt . . . . . . . . (*crossbow_bolt)
CCyclerSprite . . . . . . . . (cycler_sprite)
CDecal . . . . . . . . . . (infodecal)
CFrictionModifier . . . . . . . (func_friction)
CFuncRotating . . . . . . . . (func_rotating)
CFuncTank
CFuncTankGun . . . . . . . (func_tank)
CFuncTankLaser . . . . . . . (func_tanklaser)
CFuncTankMortar . . . . . . . (func_tankmortar)
CFuncTankRocket . . . . . . . (func_tankrocket)
CFuncTankControls . . . . . . . (func_tankcontrols)
CFuncTrackTrain . . . . . . . . (func_tracktrain)
CFuncTrainControls . . . . . . . (func_traincontrols)
CFuncWall . . . . . . . . . (func_wall)
CFuncConveyor . . . . . . . (func_conveyor)
CFuncMonsterClip . . . . . . (func_monsterclip)
CFuncWallToggle . . . . . . . (func_wall_toggle)
CItem
CHealthKit . . . . . . . (item_healthkit)
CItemAntidote . . . . . . . (item_antidote)
CItemBattery . . . . . . . (item_battery)
CItemLongJump . . . . . . . (item_longjump)
CItemSecurity . . . . . . . (item_security)
CItemSuit . . . . . . . . (item_suit)
CLaserSpot . . . . . . . . . (*laser_spot)
CNodeViewer . . . . . . . . . (*node_viewer,
*node_viewer_human,
*node_viewer_fly,
*node_viewer_large)
CNodeEnt . . . . . . . . . (info_node, info_node_air)
CNullEntity . . . . . . . . . (info_null)
CPendulum . . . . . . . . . (func_pendulum)
CPlatTrigger
CPointEntity . . . . . . . . (info_landmark,
info_player_start,
info_target,
info_teleport_destination)
CBaseDMStart . . . . . . . (info_player_deathmatch)
CBlood . . . . . . . . . (env_blood)
CEnvGlobal . . . . . . . . (env_global)
CEnvSound . . . . . . . . (env_sound)
CEnvSpark . . . . . . . . (env_spark, env_debris)
CFade . . . . . . . . . (env_glow)
CGlow . . . . . . . . . (env_glow)
CInfoBM . . . . . . . . . (info_bigmomma)
CInfoIntermission . . . . . . (info_intermission)
CLight . . . . . . . . . (light, light_spot)
CEnvLight . . . . . . . (light_environment)
CMultiSource . . . . . . . (multisource)
CMessage . . . . . . . . (env_message)
CPathCorner . . . . . . . . (path_corner)
CPathTrack . . . . . . . . (path_track)
CRevertSaved . . . . . . . (player_loadsaved)
CShake . . . . . . . . . (env_shake)
CSprite . . . . . . . . . (env_sprite)
CStripWeapons . . . . . . . (player_weaponstrip)
CTargetCDAudio . . . . . . . (target_cdaudio)
CTriggerVolume . . . . . . . (trigger_transition)
CXenHull
CRenderFxManager . . . . . . . (env_render)
CRuleEntity
CRulePointEntity
CGameCounter . . . . . . (game_counter)
CGameCounterSet . . . . . . (game_counter_set)
CGameEnd . . . . . . . (game_end)
CGameScore . . . . . . . (game_score)
CGamePlayerHurt . . . . . . (game_player_hurt)
CGamePlayerEquip . . . . . (game_player_equip)
CGamePlayerTeam . . . . . . (game_player_team)
CGameTeamMaster . . . . . . (game_team_master)
CGameTeamSet . . . . . . (game_team_set)
CGameText . . . . . . . (game_text)
CRuleBrushEntity
CGamePlayerZone . . . . . . (game_zone_player)
CShower . . . . . . . . . . (*spark_shower)
CSmoker . . . . . . . . . . (env_smoker)
CSoundEnt . . . . . . . . . (*soundent)
CSpeaker . . . . . . . . . (speaker)
CSpiral . . . . . . . . . . (*streak_spiral)
CSprayCan
CSquidSpit . . . . . . . . . (*squidspit)
CStomp . . . . . . . . . . (*garg_stomp)
CWeaponBox . . . . . . . . . (weaponbox)
CWorld . . . . . . . . . . (worldspawn)
CWorldItem . . . . . . . . . (world_items)
CXenTreeTrigger . . . . . . . . (*xen_ttrigger)
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CBaseDelay::SUB_UseTargets
hasdelay
andkilltarget
. descendants:item_airtank
weapon_
entitiesCBaseEntity::SUB_UseTargets
doesn't havedelay
norkilltarget
. descendants:item_
entitiesammo_
entitiesCBasePlayerAmmo
don't callSUB_UseTargets
so bothtarget
andkilltarget
are useless.ammo_*
= noneitem_*
=target
only, nodelay
/killtarget
weapon_*
anditem_airtank
= all oftarget
/delay
/killtarget