CONTENTWATER
in order to mirror the side faces of the brush, making it more realistic. Lastly, the brush should be an entity, such as func_illusionary
, with Render Mode set to Additive. The translucency can be set with FX Amount (1 - 255). If you use NULL
or BLACK_HIDDEN
, not all of the side faces will be rendered at the same time, and the effect is invisible from some angles (i.e. inside the volume). An animated texture could also be used with a func_conveyor
entity.
Texture | Group |
---|---|
FADE | valve/halflife.wad |
FADE2 | valve/halflife.wad |
CULIGHTA | cstrike/cs_havana.wad |
CXLIGHTA | cstrike/chateau.wad |
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