CLIP Last edited 3 weeks ago2024-06-19 14:58:02 UTC

User posted image
The CLIP tool texture creates a clip plane (invisible wall) on all three collision hulls (HULL1-3) that players cannot move through, but can shoot through.
`func_illusionary` based railings with CLIP brushesfunc_illusionary based railings with CLIP brushes
They can be used to smooth out walls and terrain so the player doesn't get stuck, or to prevent players from getting into areas they shouldn't.
Terrain with CLIP brushes
In Counter-Strike, weapons can still be dropped through clip planes. Solutions for weapon and bomb stuck spots include creating a func_detail textured with User posted image NULL. Since details are converted to world geometry, models can't be rendered inside of these brushes. You could either move the origin of the model outside of the brush, or convert it into a func_wall.

Related tool textures

`CLIPBEVEL`CLIPBEVEL
Don't extend the clip planes on the face it's applied to (to the effect of having player's center touch the plane of this face.)
`CLIPBEVELBRUSH`CLIPBEVELBRUSH
Like CLIPBEVEL but applies to all faces of the clip brush.
`CLIPHULL1`CLIPHULL1
Creates collision for hull #3 (standing).
`CLIPHULL2`CLIPHULL2
Creates collision for hull #2 (big monsters).
`CLIPHULL3`CLIPHULL3
Creates collision for hull #3 (crouching).
`NOCLIP`NOCLIP
Removes collision on brush it's applied to. Similar to the zhlt_noclip keyvalue in entities.

Related pages

Comments

You must log in to post a comment. You can login or register a new account.