CONTENTWATER
in order to mirror the side faces of the brush, making it more realistic. Lastly, the brush should be an entity, such as func_illusionary
, with Render Mode set to Additive. The translucency can be set with FX Amount (1 - 255). If you use NULL or black_HIDDEN, not all of the side faces will be rendered at the same time, and the effect is invisible from some angles (i.e. inside or directly below the volume). Here are a couple examples of volumetric lighting with and without the use of CONTENTWATER
. A scrolling texture could also be used with a func_conveyor
entity.
Texture | Group |
---|---|
FADE | valve/halflife.wad |
FADE2 | valve/halflife.wad |
CULIGHTA | cstrike/cs_havana.wad |
CXLIGHTA | cstrike/chateau.wad |
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