WAD Last edited 2 months ago2024-09-02 17:41:12 UTC

"Where's All The Data?" – id Software
A WAD file is a file that contains data as its name suggests. The type of data it supports differs by version:

WAD3/GoldSrc

In GoldSrc, WAD3 files contain mostly textures used in maps. In the map editors (e.g. Hammer Editor or J.A.C.K.), you set a list of WAD files to be used, and the compiled .bsp files references these files. The engine then looks for the wad file names when looking for textures (if it's not embedded in the bsp file itself).

There are also specific wad files that contain non-conventional texture data:
Name GoldSrc Version Description
decals.wad WON & Steam Contains textures that are used by decals, where the texture data is grayscale except the last palette index which specifies the chroma colour.
cached.wad WON only Contains the loading graphics and the drop-down console background.
fonts.wad WON only Contains rasterized fonts used for console texts, chat, and killfeed.
gfx.wad WON & Steam Contains "LOADING" and "PAUSED" graphics (WON & Steam), and some more fonts including the credits font (WON only)
tempdecal.wad WON & Steam Contains the currently selected spraypaint, and overwritten with new selection.
spraypaint.wad ? Some small collection of spray paints, probably deprecated in favour of plain .bmps in logos/ and the generated tempdecal.wad.
The Tools and Resources page contains a list of programs that can open WAD3 files. You can also read the specification for WAD3 for technical details.

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