ambient_generic (Half-Life) Last edited 16 years ago2008-05-04 03:44:32 UTC

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Point Entity

The ambient_generic allows you to play a specific sound.

Attributes

<TL>
0 = None<BR>
1 = Huge Machine<BR>
2 = Big Machine<BR>
3 = Machine<BR>
4 = Slow Fade in<BR>
5 = Fade in<BR>
6 = Quick Fade in<BR>
7 = Slow Pulse<BR>
8 = Pulse<BR>
9 = Quick pulse<BR>
<TC>
10 = Slow Oscillator<BR>
11 = Oscillator<BR>
12 = Quick Oscillator<BR>
13 = Grunge pitch<BR>
14 = Very low pitch<BR>
15 = Low pitch<BR>
16 = High pitch<BR>
17 = Very high pitch<BR>
18 = Screaming pitch<BR>
19 = Oscillate spinup/down<BR>
<TC>
20 = Pulse spinup/down<BR>
21 = Random pitch<BR>
22 = Random pitch fast<BR>
23 = Incremental Spinup<BR>
24 = Alien<BR>
25 = Bizzare<BR>
26 = Planet X<BR>
27 = Haunted<BR>
</TL>

Flags

Inputs

Outputs

Notes

by the sentence name. For instance, !NA1 plays the sentence
named NA1." oscillation settings that are overridden by the dynamic preset setting. In general, don't use these. The incremental spin-up count may be used as follows: each time the ambient
is triggered, its pitch will rise from 'start pitch' to 'pitch' by this many increments. So, a setting of '3' means that the pitch of the ambient will rise from 'start pitch' to 'pitch' in three presses (ie: three triggers)."

Comments

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