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The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
Featured game:
Half-Life
by
Valve Software
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Category: Archived Articles > Images Required > Mapping
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Subcategories
VERC Archive
(27)
VERC - Worldcraft-Hammer Editor
(2)
VERC - documentation
(1)
Tutorials
(37)
VERC - Half-Life
(12)
VERC - mapping
(25)
VERC - general
(8)
VERC - Half-Life - Blue Shift
(1)
Examples Required
(12)
VERC - Half-Life - Opposing Force
(1)
VERC - Day of Defeat
(3)
VERC - Spirit of Half-Life
(1)
Textures
(1)
Vlatitude Archive
(9)
Goldsource Tutorials
(8)
RUST Archive
(2)
References
(1)
Pages in this category
RUST: Big Block Method of Error Finding
RUST: Creating Proximity Doors
VERC: 'Glowing' Texture Lights
VERC: Advanced r_speeds Control
VERC: Better Sprites With Env_Beam
VERC: Blue-Shift setup and mapping guide
VERC: Carving responsibly
VERC: Combining Brushes with a Text Editor
VERC: Concepts: Triggers and Targets
VERC: Controlling Turrets Through Cameras
VERC: Cool Looking Dripping Water
VERC: Creating A Locked Door
VERC: Creating A Usable And Destructible Mortar
VERC: Detail textures in Half-Life
VERC: Elevator No. 2
VERC: Glass and Transparency
VERC: Glowing Sprites
VERC: Hint Brush Tutorial
VERC: Magic Cargo Container
VERC: Making a Territory Control Map
VERC: Mitered Corners: The Undying Myth
VERC: Monster Health
VERC: Motion Blur Effect
VERC: Pretty Effects with Spirit of Half-Life
VERC: Security Cameras
VERC: The X-Ray Effect
VERC: Using the Clip Tool
VERC: Weather Effects In Day of Defeat
VERC: Worldcraft 3.3 Tutorial for beginners
Vlatitude: Alternative rocks and desert technique
Vlatitude: An Introduction to Lighting
Vlatitude: Easy Spiral Staircases Using the Arch Tool
Vlatitude: Ladder Tutorial
Vlatitude: Monster_generic and Monster_furniture
Vlatitude: Multisource Tutorial
Vlatitude: Rotating Weapons
Vlatitude: Scripting Tutorial Part 4 - the Seesaw of Death
Vlatitude: Texture Light List