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The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
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TWHL Tower 2
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Category: Archived Articles > Tutorials > Images Required > VERC - mapping
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Subcategories
VERC Archive
(30)
VERC - Half-Life
(16)
Mapping
(25)
VERC - general
(8)
VERC - Half-Life - Blue Shift
(1)
Examples Required
(11)
VERC - Half-Life - Opposing Force
(1)
VERC - Day of Defeat
(3)
VERC - Spirit of Half-Life
(1)
Textures
(1)
Pages in this category
VERC: 'Glowing' Texture Lights
VERC: Advanced r_speeds Control
VERC: Better Sprites With Env_Beam
VERC: Blue-Shift setup and mapping guide
VERC: Carving responsibly
VERC: Combining Brushes with a Text Editor
VERC: Concepts: Triggers and Targets
VERC: Controlling Turrets Through Cameras
VERC: Cool Looking Dripping Water
VERC: Creating A Locked Door
VERC: Creating A Usable And Destructible Mortar
VERC: Detail textures in Half-Life
VERC: Elevator No. 2
VERC: From The Frame Up
VERC: Glass and Transparency
VERC: Glowing Sprites
VERC: Hint Brush Tutorial
VERC: Horizonal Bubbles
VERC: Looping Multi_Managers
VERC: Magic Cargo Container
VERC: Making a Territory Control Map
VERC: Mitered Corners: The Undying Myth
VERC: Monster Health
VERC: Motion Blur Effect
VERC: Poor Man's Shiny Floors
VERC: Preset Light Appearances
VERC: Pretty Effects with Spirit of Half-Life
VERC: Security Cameras
VERC: The X-Ray Effect
VERC: Weather Effects In Day of Defeat