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The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
Featured game:
Half-Life
by
Valve Software
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Category: VERC - general > VERC Archive > Tutorials > Archived Articles
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VERC - mapping
(11)
Mapping
(12)
Images Required
(13)
VERC - textures
(2)
Textures
(2)
VERC - coding
(10)
Programming
(12)
Examples Required
(5)
VERC - Day of Defeat
(1)
VERC - documentation
(1)
VERC - Half-Life
(2)
Format Specifications
(1)
VERC - sound
(1)
VERC - sprites
(1)
VERC - Worldcraft-Hammer Editor
(1)
VERC - SOFTIMAGE XSI EXP
(1)
Modelling
(1)
Pages in this category
VERC: Advanced r_speeds Control
VERC: Animated buttons in Half-Life
VERC: Carving responsibly
VERC: Coding Style
VERC: Combining Brushes with a Text Editor
VERC: Concepts: Triggers and Targets
VERC: Controllable Looping
VERC: Controlling Turrets Through Cameras
VERC: DOD gun penetration
VERC: Function Overloading
VERC: Glossary of Terms
VERC: Half-Life Dimensions
VERC: Hash Tables
VERC: Making A Semi-Automatic Handgun
VERC: MAP File Format Specification
VERC: Mitered Corners: The Undying Myth
VERC: MP3 playing entity with Steam
VERC: NPC and Item Placement Theory
VERC: PAK Files and Directory Folders
VERC: Particle Systems: The Theory
VERC: Preset Light Appearances
VERC: Random Terrain Generation
VERC: Scripting vs. Entities
VERC: Security Cameras
VERC: Simulating Randomness
VERC: Stand Still, You Sprite! (or: How to Fix Sprites' Axes)
VERC: Static Water Simulation
VERC: Using the Clip Tool
VERC: Vectors: An Introduction
VERC: View Turrets through Barrel
VERC: WC Sphere Making
VERC: XSI EXP for Half-Life 2 Tutorial - Camera Control
VERC: Your world in HL2