env_blood (Half-Life)
Last edited 16 years ago2008-06-11 08:13:33 UTC
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Point EntitySpawns some blood spray, simulating damage.
Attributes
- Name (targetname) - Property used to identify entities.
- Pitch Yaw Roll (angles) - Sets the pitch (up / down), yaw (left / right) and roll (bank) respectively. The compass in WorldCraft / Hammer corresponds to Yaw. The settings are not always (or not all) used.
- Blood color (color) - 0 for red, 1 for yellow.
- Amount of blood (amount) - The higher the value, the more gruesome.
Flags
- Random Direction (1) - Blood sprays randomly, ignoring Yaw value.
- Blood Stream (2) - Shoots a stream of particles instead of just a splash.
- On Player (4) - The blood emanates from the player that triggered it.
- Spray decals (8) - Creates blood decals on any surface in the direction the blood shoots.
Inputs
Outputs
Notes
- Dripping water? What has that got to do with env_blood? Good Question, Jeff Pritchard wrote a tutorial on Collective showing how to turn the humble env_blood into a drip making machine.<BR>
Hopefully I will cover that process in my tutorial on Rope.
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