env_fade (Half-Life)
Last edited 15 years ago2009-02-27 07:47:12 UTC
- Wiki
- View Page
-
You are viewing an older revision of this wiki page. The current revision may be more detailed and up-to-date.
Click here to see the current revision of this page.
This article was converted from a previous version of TWHL and may need to be reviewed
- The formatting may be incorrect due to differences in the WikiCode processing engine, it needs to be revised and reformatted
- Some information may be out of date
- After the article is re-formatted and updated, remove this notice and the Review Required category.
- Some older articles are no longer useful, or they duplicate information from other pages. In this case, delete the page after merging any relevant information into other pages. Contact an admin to delete a page.
Point EntityThis entity can be used to fade the screen out / in.
Attributes
- Fade Alpha (renderamt)
- Fade Color (rendercolor)
- Duration - How long (or graduation) it takes to fade
- Hold Fade - How long to hold the full fade effect after the fade in
Flags
- Fade From - reverses the fade effect, Hold Fade will occur before duration, so keep this in mind.(1)
- Alpha Fade - Fade effects players depending on how close they are to the entity, the closer, the more fade over the screen, largely unused
Inputs
Outputs
3 Comments
You must log in to post a comment.
You can login or register a new account.
-- flag info: Rather than fully colouring up the entire screen, it acts as a layer of the chosen colour and FX, For example, if you make the FX 255, the colour red and tick the modulate flag, Your entire screen will be covered in red but you will still freely see, it will look as if your ordinary yellow light bulbs suddenly turn red.
Source: http://zyl.pestermom.com/external/entguide/entities/env_fade.html.