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Point EntityThis entity allows you to change the rendering properties of most of the visible entities in the game (monsters, func_walls etc.), while the map is running. The four render properties of the env_render will be copied to its target.
Attributes
- Name (targetname) - Property used to identify entities.
- Target (target) - When an entity is activated, it triggers the entity with the name specified by Target.
- Render FX (renderfx) - Gives objects special render effects. Think of it as modifying whatever the Render Mode puts out. The options are as follows:
[list]
[li]0 = Normal
- 1 = Slow Pulse
- 2 = Fast Pulse
- 3 = Slow Wide Pulse
- 4 = Fast Wide Pulse
- 5 = Slow Fade Away
- 6 = Fast Fade Away
- 7 = Slow Become Solid
- 8 = Fast Become Solid
- 9 = Slow Strobe
- 10 = Fast Strobe
- 11 = Faster Strobe
- 12 = Slow Flicker
- 13 = Fast Flicker
- 14 = Constant Glow
- 15 = Distort
- 16 = Hologram (Distort and Fade)[/li]
[li]Render Mode (rendermode) - Controls the type of rendering that is used for an object. Options are:
- 0 = Normal
- 1 = Color
- 2 = Texture
- 3 = Glow
- 4 = Solid
- 5 = Additive[/li]
[li]FX Amount (remderamt)[/li]
[li]FX Color (rendercolor)[/li]
[/list]
Flags
- No Renderfx (1) - Render FX will not be copied.
- No Renderamt (2) - Render Amount will not be copied.
- No Rendermode (4) - Render Mode will not be copied.
- No Rendercolor (8) - Render Color will not be copied.
Inputs
Outputs
Notes
- Use this entity to fake situations that would be impossible for the game engine, such as apparently binding multiple entities together (e.g. a moving doorhandle on a rotating door). With a bit of careful setup, it is possible to let the the doorhandle move first, then become invisible, then let the door move (with a static doorhandle attached).