env_shake (Half-Life) Last edited 16 years ago2008-05-04 03:44:32 UTC

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Point Entity

This entity produces a shake effect that is useful for big explosions and the like.

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Inputs

Outputs

Notes

1 Comment

Commented 5 months ago2024-05-31 21:47:25 UTC Comment #106190
env_shake doesn't work for players who are not on ground at the moment env_shake is fired, at least in counter strike
even trigger_relay with trigger state on doesnt seem to bypass this, and neither does globalshake flag for env_shake
note that delay before trigger attribute can alter timing of firing

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