env_shake (Half-Life)
Last edited 16 years ago2008-05-04 03:44:32 UTC
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Point EntityThis entity produces a shake effect that is useful for big explosions and the like.
Attributes
- Name (targetname) - Property used to identify entities.
- Amplitude 0-16 (amplitude) - The power of the shake.
- Effect Radius (radius) - The radius around the entity in which the effect is 'felt'.
- Duration(seconds) (duration) - Time the effect lasts.
- 0.1 = jerk, 255.0 = rumble (frequency) - The frequency of the vibration. The higher the number, the lower the frequency.
Flags
- GlobalShake (1) - Shake occurs everywhere.
Inputs
Outputs
Notes
- There used to be two other flags, In Air and Disrupt Control, that sound interesting, but were obviously not implemented.
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even trigger_relay with trigger state on doesnt seem to bypass this, and neither does globalshake flag for env_shake
note that delay before trigger attribute can alter timing of firing