An entity to simplify the "Xen teleport effect" (sprite for the "ball", teleporting the entity, playing the sound, making the beams....)
Attributes
- Name (targetname) - Property used to identify entities.
- Beam radius (radius) - Radius of the beams.
- Warp target (warp_target) - Name of the entity to teleport.
- Damage delay (damage_delay) - Time in seconds to wait before applying the "teleport damage" after the last beam spawned (requires the appropriate spawn flag to be enabled).
Flags
- Remove on fire (1) - If this is set, the entity will be removed from the game after finishing it's job.
- Delayed damage (2) - If enabled, the "teleport damage" is applied after a set period of time after the last beam's creation instead of instantly.
Notes
- The "teleport damage" described in this article is an invisible sphere of 300 units radius that deals 300 HP of shock damage to all entities except the one being warped.