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Brush EntityThis entity creates a 'moving' conveyor belt. It can push things and simulate streams of water.
Attributes
- Render FX (renderfx) - Gives objects special render effects. Think of it as modifying whatever the Render Mode puts out. The options are as follows:
[list]
[li]0 = Normal
- 1 = Slow Pulse
- 2 = Fast Pulse
- 3 = Slow Wide Pulse
- 4 = Fast Wide Pulse
- 5 = Slow Fade Away
- 6 = Fast Fade Away
- 7 = Slow Become Solid
- 8 = Fast Become Solid
- 9 = Slow Strobe
- 10 = Fast Strobe
- 11 = Faster Strobe
- 12 = Slow Flicker
- 13 = Fast Flicker
- 14 = Constant Glow
- 15 = Distort
- 16 = Hologram (Distort and Fade)[/li]
[li]Render Mode (rendermode) - Controls the type of rendering that is used for an object. Options are:
- 0 = Normal
- 1 = Color
- 2 = Texture
- 3 = Glow
- 4 = Solid
- 5 = Additive[/li]
[li]Name (targetname) - Property used to identify entities.[/li]
[li]FX Amount (renderamt)[/li]
[li]FX Color (rendercolor)[/li]
[li]Pitch Roll Yaw (angles) - Set the direction of push here.[/li]
[li]ZHLT Lightflags (zhlt_lightflags)[/li]
[li]Light Origin Target (light_origin)[/li]
[li]Conveyor Speed (speed) - You guessed it, the speed the belt runs at.[/li]
[li]Minimum light level (_minlight)[/li]
[/list]
Flags
- No push (1) - Enable this to prevent the entity from pushing things.
- Not solid (2)
Inputs
Outputs
Notes
- For this entity to actually look like it's moving, you need to use a texture with 'scroll' in its name (like 'scrollwater1'). Set the texture's angle to the direction of the conveyor's movement (the texture will only scroll in <I>its</I> direction, not the conveyor's (so you can't make it move sideways)).
- With Not Solid enabled, there will be no push.
- You can create your own push with a trigger_push entity, which gives you greater control.
Then a func_button which target is the name of the conveyor switches the steering for both the conveyor and its texture.
Anyhow the YouTube Hammer Quickies 6 is great, for a mortal that is.
- With func_convenyor can simulate (not accurate) a "high gravity" (>800), it only works when you jump on top of brush
ifyaw = down
then:-265<
convenyor speed
<-180if
yaw = up
then:180<
convenyor speed
< 265-265/265 is almost normal "gravity"
if approaches to -180/180 it's like "disable"
+jump
.With some triggers and multimanager can toggle on/off
+jump
of players, useful for gamesmode like deathrun or kz maps.I have tested it on cs 1.6, i guess on hl it will work too
- Also can be used as:
push for bhops, like axn mode.map example:
scroll*
textures for the entities are encoded in a hacky way by hijacking FX Color (rendercolor) and you can control the speed ofscroll*
textures in any brush entity, and even change them with env_render (I tested, it works! 😁)An algorithm you can use is:
0
if positive,1
if negativeabs(speed) // 16
(floor division)floor( abs(speed) * 16 ) % 256
(modulo or remainder)