func_friction Last edited 5 years ago2019-05-13 07:42:37 UTC

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Brush Entity

This entity allows you to create an area of low friction, to simulate wet or oily or icy surfaces.

Attributes

[list]
[li]0 = Normal [li]Render Mode (rendermode) - Controls the type of rendering that is used for an object. Options are: [li]FX Amount (renderamt)[/li]
[li]FX Color (rendercolor)[/li]
[li]ZHLT Lightflags (zhlt_lightflags)[/li]
[li]Light Origin Target (light_origin)[/li]
[li]Percentage of standard (modifier) - The percentage of friction between 0 and 100 (where 100% is normal friction).[/li]
[/list]

Flags

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