func_nogrenades (Team Fortress Classic)
Last edited 16 years ago2008-06-11 08:13:47 UTC
- Wiki
- View Page
-
You are viewing an older revision of this wiki page. The current revision may be more detailed and up-to-date.
Click here to see the current revision of this page.
This article was converted from a previous version of TWHL and may need to be reviewed
- The formatting may be incorrect due to differences in the WikiCode processing engine, it needs to be revised and reformatted
- Some information may be out of date
- After the article is re-formatted and updated, remove this notice and the Review Required category.
- Some older articles are no longer useful, or they duplicate information from other pages. In this case, delete the page after merging any relevant information into other pages. Contact an admin to delete a page.
Brush EntityNogrenades let's you define an area of the map that excludes grenade use.
Attributes
- Name(targetname) (targetname) - assigning a name allows you to Killtarget this entity.
Flags
Outputs
Notes
- - As with func_nobuild, this entity allows you to define an area where grenades do not work. Areas of the map you want to protect from grenades should be covered with this brush.<BR>- If you target this entity with a Killtarget, then it will dissapear, however it cannot be turned back on or toggled. Once killed, then that's it!
Comments
You must log in to post a comment.
You can login or register a new account.