func_plat (Half-Life) Last edited 10 years ago2014-11-23 14:55:37 UTC

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Brush Entity

This entity lets you create a platform that will move to its raised position when the player walks onto it.

Attributes

[list]
[li]0 = Normal [li]Render Mode (rendermode) - Controls the type of rendering that is used for an object. Options are: [li]Move Sound (movesnd) - These apply either to door or elevator type entities. For doors, the options are as follows: And for elevators: [li]Stop Sound (stopsnd) - This property is found in both door and elevator type entities. For doors, the options are: And these are elevator options: [li]Global Entity name (globalname)[/li]
[li]FX Amount (renderamt)[/li]
[li]FX Color (rendercolor)[/li]
[li]Sound Volume (volume) - Volume in the range 0.0 - 1.0.[/li]
[li]ZHLT Lightflags (zhlt_lightflags)[/li]
[li]Light Origin Target (light_origin)[/li]
[li]Travel Altitude (height) - The distance the object will move.[/li]
[li]Minimum Light level (_minlight)[/li]
[/list]

Flags

Notes

2 Comments

Commented 14 years ago2010-01-07 20:27:21 UTC Comment #101133
How is the Travel Altitude meassured? In what units?
Commented 11 years ago2013-06-12 02:49:00 UTC Comment #101134
Probably in VHE units.

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