func_platrot (Half-Life) Last edited 16 years ago2008-05-04 03:44:32 UTC

You are viewing an older revision of this wiki page. The current revision may be more detailed and up-to-date. Click here to see the current revision of this page.

This article was converted from a previous version of TWHL and may need to be reviewed

  1. The formatting may be incorrect due to differences in the WikiCode processing engine, it needs to be revised and reformatted
  2. Some information may be out of date
  3. After the article is re-formatted and updated, remove this notice and the Review Required category.
  4. Some older articles are no longer useful, or they duplicate information from other pages. In this case, delete the page after merging any relevant information into other pages. Contact an admin to delete a page.
Brush Entity

This entity lets you create a platform that will move to its raised position when you walk onto it. It differs from func_plat in that it will also rotate as it moves.

Attributes

[list]
[li]0 = Normal [li]Render Mode (rendermode) - Controls the type of rendering that is used for an object. Options are: [li]Move Sound (movesnd) - These apply either to door or elevator type entities. For doors, the options are as follows: And for elevators: [li]Stop Sound (stopsnd) - This property is found in both door and elevator type entities. For doors, the options are: And these are elevator options: [li]Pitch Yaw Roll (angles) - Sets the pitch (up / down), yaw (left / right) and roll (bank) respectively. The compass in WorldCraft / Hammer corresponds to Yaw. The settings are not always (or not all) used.[/li]
[li]Global Entity name (globalname)[/li]
[li]FX Amount) (renderamt)[/li]
[li]FX Color (rendercolor)[/li]
[li]Sound Volume (volume) - Volume in the range 0.0 - 1.0.[/li]
[li]ZHLT Lightflags (zhlt_lightflags)[/li]
[li]Light Origin Target (light_origin)[/li]
[li]Speed of rotation (speed)[/li]
[li]Travel Attitude (height) - The distance the object will move.[/li]
[li]Spin Amount (rotation) - This is the distance, in degrees, the platform will rotate between its lowered and raised positions.[/li]
[li]Minimum light level (_minlight)[/li]
[/list]

Flags

Inputs

Outputs

Notes

Comments

You must log in to post a comment. You can login or register a new account.