func_tankcontrols (Half-Life) Last edited 16 years ago2008-06-11 08:13:45 UTC

You are viewing an older revision of this wiki page. The current revision may be more detailed and up-to-date. Click here to see the current revision of this page.

This article was converted from a previous version of TWHL and may need to be reviewed

  1. The formatting may be incorrect due to differences in the WikiCode processing engine, it needs to be revised and reformatted
  2. Some information may be out of date
  3. After the article is re-formatted and updated, remove this notice and the Review Required category.
  4. Some older articles are no longer useful, or they duplicate information from other pages. In this case, delete the page after merging any relevant information into other pages. Contact an admin to delete a page.
Brush Entity

This entity defines an area in which a player can control a func_tank entity.

Attributes

Flags

Inputs

Outputs

Notes

1 Comment

Commented 1 month ago2024-09-18 01:45:55 UTC Comment #106403
You can maybe have an ambient_generic play a cocking up sound (just like when using the emplaced pulse gun in hl2) by having it have the same name as the tank, so the func_tankcontrols triggers both of them.

You must log in to post a comment. You can login or register a new account.