func_wall_toggle (Half-Life) Last edited 16 years ago2008-06-11 08:13:46 UTC

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Brush Entity

The func_wall_toggle is a func_wall that is made invisible when triggered.

Attributes

[list]
[li]0 = Normal [li]Render Mode (rendermode) - Controls the type of rendering that is used for an object. Options are: [li]FX Amount (renderamt)[/li]
[li]FX Color (rendercolor)[/li]
[li]Global Entity Name (globalname)[/li]
[li]ZHLT Lightflags (zhlt_lightflags)[/li]
[li]Light Origin Target (light_origin)[/li]
[li]Minimum Light level (_minlight)[/li]
[/list]

Flags

Inputs

Outputs

Notes

1 Comment

Commented 9 months ago2024-01-23 08:44:12 UTC Comment #105921
can be solid or non-solid for players, but is always solid to grenades/bullets

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