game_counter_set
Last edited 5 years ago2019-05-13 07:51:26 UTC
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The game_counter_set entity will, when triggered, set the value of a
game_counter to a specified value.
Attributes
- Target (target) - Specifies the name of the game_counter that you want to set the value of.
- Name (targetname) - Name is a general attribute used to identify entities.
- Master (master) - Sets an entity to be used as a master (usually a multisource). The master entity must be active in order for the game_counter_set to affect its Target.
- New Value (frags) - Specifies the value that the game_counter should be set to.
Flags
- Remove On fire (1) - If enabled, the game_counter_set will be removed once it has triggered its Target.
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