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The multisource acts as an AND gate. It only triggers its targets if all entities targeting it are in the 'on' state. It can also be used as a master (instead of actively triggering something when the conditions are met, events using it as a master will only be able to function when the conditions are met).
Name (targetname) - Property used to identify entities.
Target (target) - When an entity is activated, it triggers the entity with the name specified by Target.
Global State Master (globalname) - This is the Name of the global variable (set by an env_global) that can be used to control the state of the multisource.
Note that all clients need to be 'active' at the same time in order for the multisource state to be 'on'. If you have two buttons targeting a multisource, pressing both will make the multisource active, until either one resets (pops back).
When naming a multisource, do not call it "multisource". It will not function properly. Give it a helpful name that relates to your entity set-up.