multisource Last edited 1 week ago2020-03-20 19:56:33 UTC

Point Entity

The multisource acts as an AND gate. It only triggers its targets if all entities targeting it are in the 'on' state. It can also be used as a master (instead of actively triggering something when the conditions are met, events or entities using it as a master will only be able to function when the conditions are met).
In other words, the multisource can be used in 2 ways:
1. As a way to activate something, only if an X amount of entities are already active (it can be 1 entity, 2, 3 or how many you wish to have). For instance: 3 buttons which have their targets set at a specific multisource, and when those buttons get activated, the multisource will activate a door (this is an example of course, the possibilities are endless).
2. To unlock an entity, such as a door, or a button, again only if an X amount of entities are already active. For instance, if a door has its master parameter set to the name of the multisource, then that door will only unlock once that multisource gets activated in some way. Be aware though: If just 1 of those X amount of entities gets disabled (such as a button turning off), the multisource will turn off and the door (or anything else you have) will now be locked once again.

Attributes

Notes

1 Comment

Commented 2 years ago2017-11-22 23:16:25 UTC Comment #101116
In a nutshell:

Master properties expect a multisource name. A multisource acts as an on/off switch that you trigger to toggle your entity. If two entities target the multisource, both must be active at the same time for the multisource to work. (e.g.: two buttons).

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