game_counter_set (Half-Life)
Last edited 16 years ago2008-04-26 14:57:15 UTC
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Point EntityWhen triggered, this entity will set a game_counter to a specified value.
Attributes
- Name (targetname) - Property used to identify entities.
- Target (target) - When an entity is activated, it triggers the entity with the name specified by Target.
- Master (master) - The name of a multisource (or game_team_master) entity. A master must usually be active in order for the entity to work. Thus they act almost like an on/off switch, in their simplest form, and like an AND gate in the case of the multisource.
- New Value (frags) - The new value to be given to the target game_counter.
Flags
- Remove on fire (1) - After firing, this entity will be removed.
Inputs
Outputs
*
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