game_player_hurt
entity can be used to inflict a set amount of damage to a player, similar to a trigger_hurt
. However, this entity does not require the player to be in a particular location to take the damage. It also lacks some of the more specific options that a trigger_hurt
has.
multisource
). The master entity must be active in order for the game_player_hurt
to be triggered.game_*
entities, needs to be triggered with a player (or an NPC) as the activator as it's the activator who receives the damage.trigger_hurt
for information on damage types.You must log in to post a comment. You can login or register a new account.