info_bigmomma (Half-Life)
Last edited 16 years ago2008-04-26 14:57:15 UTC
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Point EntityThis entity allows you to setup a path for monster_bigmomma and get it to do specific sequences (like a scripted_sequence).
Attributes
- Name (targetname) - Property used to identify entities.
- Next node (target) - Next node in path.
- Wait after approach (reachdelay) - Time spent at node.
- Kill Target (killtarget)
- Fire on approach (reachtarget) - Target to activate on reaching the node.
- Sequence on approach (reachsequence) - The name of a scripted_sequence to use on approach.
- Health on approach (health)
Flags
- Run to Node (1) - Determines wether the monster runs to the node.
- Wait Indefinitely (2)
Inputs
Outputs
*
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