Point EntityThis entity allows you to create a trail for
monster_bigmomma (Gonarch) to follow. Gonarch can only be killed at the end of this trail. Each node allows you to make it play a specific sequence (like a
scripted_sequence), or to set its health, or to make it wait for a certain amount of time.
Attributes
- Name (targetname) - Property used to identify entities.
- Next node (target) - Next node in path. If this node specifies a health value, then big momma will only continue to the next node after its health has been depleted.
- Wait after approach (reachdelay) - Time spent at node.
- Kill Target (killtarget)
- Fire on approach (reachtarget) - Target to activate on reaching the node.
- Sequence on approach (reachsequence) - The name of a scripted_sequence to use on approach.
- Health on approach (health) - Sets big momma's health to the specified value.
Flags
- Run to Node (1) - Determines wether the monster runs to the node.
- Wait Indefinitely (2)