info_intermission Last edited 3 months ago2024-08-24 12:51:35 UTC

You are viewing an older revision of this wiki page. The current revision may be more detailed and up-to-date. Click here to see the current revision of this page.

info_intermission - Point Entity

In a deathmatch game, this acts as a camera view during the Message Of The Day screen, and after the player has been killed. Instead of fading out, the dead player gets a chance to see where he got waxed. Note that if the server has "Force respawn" enabled (mp_forcerespawn 1) this entity is not used.

Attributes

Flags

Notes

Team Fortress Classic only

Attributes

  • Angular Velocity (PYR) (avelocity)

1 Comment

Commented 1 year ago2023-11-15 15:20:30 UTC Comment #105640
how to make it work ?

You must log in to post a comment. You can login or register a new account.