In a deathmatch game, this acts as a camera view during the Message Of The Day screen, and after the player has been killed. Instead of fading out, the dead player gets a chance to see where he got waxed. Note that if the server has "Force respawn" enabled (
mp_forcerespawn 1
) this entity is not used.
Attributes
- Target (targetname) - Name of
info_target
to point camera at.
Flags
Notes
- If an
info_intermission
has no target, it will automatically point towards the world origin (0 0 0).
- If, after death, nothing is done for 6 seconds, the player's view will shift randomly to one of the
info_intermission
cameras placed in the level.
- If a player dies and there is no
info_intermission
in the map, the camera will instead shift to a point above the spot where they die, pointing down towards the corpse.
Team Fortress Classic only
Attributes
- Angular Velocity (PYR) (avelocity)