info_intermission Last edited 2 months ago2024-08-24 12:51:35 UTC

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info_intermission - Point Entity

In a deathmatch game, this acts as a camera view during the Message Of The Day screen, and after the player has been killed. Instead of fading out, the dead player gets a chance to see where he got waxed. Note that if the server has "Force respawn" enabled (mp_forcerespawn 1) this entity is not used.

Attributes

Flags

Notes

Team Fortress Classic only

Attributes

  • Angular Velocity (PYR) (avelocity)

1 Comment

Commented 11 months ago2023-11-15 15:20:30 UTC Comment #105640
how to make it work ?

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