info_player_deathmatch
Last edited 1 year ago2023-05-19 12:44:42 UTC
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info_player_deathmatch - Point Entity
Defines player spawn positions for deathmatch games. In Counter-Strike, it defines a Terrorist spawn point.
Attributes
- Pitch Yaw Roll (angles) - Sets the pitch (up / down), yaw (left / right) and roll (bank) respectively. The compass in WorldCraft / Hammer corresponds to Yaw. The settings are not always (or not all) used.
- Ricochet seems to handle pitch for this entity differently. Whenever it spawns, the angles in the X axis (pitch) is the negative of it's own pitch property below.
- Target (target) - When an entity is activated, it triggers the entity with the name specified by Target.
- Master (master) - The name of a multisource (or game_team_master) entity. A master must usually be active in order for the entity to work. Thus they act almost like an on/off switch, in their simplest form, and like an AND gate in the case of the multisource.
- Pitch (pitch) - Ricochet's version of pitch (see the Ricochet specific note on pitch yaw roll above).
- Only available in Ricochet.
Flags
Notes
- Try to place near the ground, as the player will drop from the entity origin to the floor. Also, make sure the
info_player_deathmatch
is clear of any obstacles, or the player may be stuck at the start.
- In Counter-Strike, this entity is used for Terrorist spawn.
- For multiplayer games/maps, if there is no
info_player_deathmatch
, then info_player_start entities are used as "backup" solution for respawning players. It's a bad practice to rely on that "backup" behavior and it's a good practice to place the required amount of spawns needed for the game/mod you're mapping for (usually 32).
- In Half-Life, this entity can act as the (re)spawning location in "free look spectating" mode unless the map has a trigger_camera or info_player_start entity.
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