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Point Entity
Spawns a security card.
Attributes
Name (targetname) - Property used to identify entities.
Pitch Yaw Roll (angles) - Sets the pitch (up / down), yaw (left / right) and roll (bank) respectively. The compass in WorldCraft / Hammer corresponds to Yaw. The settings are not always (or not all) used.
Target (target) - When an entity is activated, it triggers the entity with the name specified by Target.
Delay before trigger (delay) - Usually the time in seconds before an entity should trigger its target (after being triggered itself). Under other SmartEdit names, delay might also be the time to wait before performing some other action.
KillTarget (killtarget) - When an entity is triggered, it will remove from the game the entity specified by this property.