H.E.V. Mk. IV
P.C.V.
This entity is useless in multiplayer game since the suit is already given by the game code (unless the server is modded and/or you are playing a game/mod that changes this behavior)
In Half-Life, this entity spawns a H.E.V. Mark IV™ suit.
In Half-Life Opposing Force, it spawns the P.C.V. (Powered Combat Vest™) instead.
In a
deathmatch game, the item respawns 30 seconds after being collected.
Attributes
- Target (target) - Trigger this target when collected.
- Delay before trigger (delay) - Seemingly unused.
- KillTarget (killtarget) - Seemingly unused.
- Name (targetname) - Name is a general attribute used to identify entities.
- Pitch Yaw Roll (Y Z X) (angles) - Changes the rotational position of the item.
Flags
- Short Logon (1) - If enabled, the suit will only play the welcome sentence instead of the welcome sentence and all the suit devices activation ones (unless the
sentences.txt
file has been altered). In the Hazard Course (training), this is enabled. In the campaign/story, this is disabled.
- Not in Deathmatch (2048) - If enabled, the entity will not be present in a deathmatch game.
Notes
- In vanilla Half-Life (and expansions), picking up a suit gives you the HUD (heads up display), the flashlight, the ability to switch weapons, and the ability to use
func_healthchargers
and func_recharges
.
- This item can not be picked up if you're already equipped with a suit.
- If you do no want the welcome sentences to play at all or if you want to replace them, copy over
sound/sentences.txt
to your mod's sound folder and edit !HEV_AAx
(full version) and !HEV_A0
(short version).
- The P.C.V. has no sentences (its sentences.txt entry is playing only the sound of the player equipping the vest)