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Point EntityPoint-based light. Simple, effective.
Attributes
- Target (target) - When an entity is activated, it triggers the entity with the name specified by Target.
- Name (targetname) - Property used to identify entities.
- Brightness (_light) - First three 3-digit numbers are the color (RGB). The fourth number is the brightness.
- Apperance (style) - Light appearance. Values:
<TL>
0 = normal<BR>
1 = flicker A<BR>
2 = slow strong pulse<BR>
3 = candle A<TC>
4 = fast strobe<BR>
5 = gentle pulse<BR>
6 = flicker B<BR>
7 = candle B<TC>
8 = candle C<BR>
9 = slow strobe<BR>
10 = fluorescent flicker<BR>
11 = slow pulse, no black</TL>
- Custom Apperance (pattern) - Use a string of letters to provide a custom light style (see note).
- ZHLT Fade (_fade)
- ZHLT Falloff (_falloff)
Flags
- Initially dark (1) - If this is enabled, the entity will need to be triggered to work.
Inputs
Outputs
*