light_surface Last edited 8 months ago2024-02-20 14:23:24 UTC

light_surface - Point Entity

Introduced by Vluzacn's Compile Tools, this point entity functions as a single-texture specific lights.rad with much more advanced control of the texture light's appearance.

Entity Properties

Class Info

Flags

Notes

The following shows difference between Filter max range (_frange) and Filter max dist to plane (_fdist). The value is 80 in both cases.
Filter max range (/_frange/)Filter max range (_frange)
Filter max dist to plane (/_fdist/)Filter max dist to plane (_fdist)

Comments

You must log in to post a comment. You can login or register a new account.