light_spot Last edited 6 months ago2019-05-13 08:05:27 UTC by Penguinboy Penguinboy

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Point Entity

The light_spot entity allows you to create direct beams of light (like from a, err, spotlight).


1 = inv linear
2 = inv square Appearance (style)<BR>
0 = normal<BR>
1 = flicker A<BR>
2 = slow strong pulse<BR>
3 = candle A<TC>
4 = fast strobe<BR>
5 = gentle pulse<BR>
6 = flicker B<BR>
7 = candle B<TC>
8 = candle C<BR>
9 = slow strobe<BR>
10 = fluorescent flicker<BR>
11 = slow pulse, no black</TL>






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