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The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
Featured map:
Bridge the Gap 2.0
by
UrbaNebula
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monster_houndeye_dead (Half-Life: Opposing Force)
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monster_houndeye_dead (Half-Life: Opposing Force)
Last edited
2 years ago
2022-03-28 14:17:03 UTC
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monster_houndeye_dead -
Point Entity
Spawns a dead
monster_houndeye
in a specific pose.
Attributes
Target (
target
)
- When an entity is activated, it triggers the entity with the name specified by Target.
Name (
targetname
)
- Property used to identify entities.
Render FX (
renderfx
)
- Gives objects special render effects. Think of it as modifying whatever the Render Mode puts out. The options are as follows:
0 = Normal
1 = Slow Pulse
2 = Fast Pulse
3 = Slow Wide Pulse
4 = Fast Wide Pulse
5 = Slow Fade Away
6 = Fast Fade Away
7 = Slow Become Solid
8 = Fast Become Solid
9 = Slow Strobe
10 = Fast Strobe
11 = Faster Strobe
12 = Slow Flicker
13 = Fast Flicker
14 = Constant Glow
15 = Distort
16 = Hologram (Distort and Fade)
Render Mode (
rendermode
)
- Controls the type of rendering that is used for an object. Options are:
0 = Normal
1 = Color
2 = Texture
3 = Glow
4 = Solid
5 = Additive
TriggerTarget (
TriggerTarget
)
- The event to trigger when the TriggerCondition is met. Used by monsters.
Trigger Condition (
TriggerCondition
)
- This controls the condition under which a monster will trigger its TriggerTarget. The options are:
0 = No Trigger
1 = See Player, Mad at Player
2 = Take Damage
3 = 50% Health Remaining
4 = Death
7 = Hear World
8 = Hear Player
9 = Hear Combat
10 = See Player Unconditional
11 = See Player, Not In Combat
FX Amount (1 - 255) (
renderamt
)
FX Color (R G B) (
rendercolor
)
Pitch Yaw Roll (Y Z X) (
angles
)
Animation Sequence (editor) (
sequence
)
Pose (pose)
0 = Just plain dead
Flags
WaitTillSeen (1)
Gag (2)
MonsterClip (4)
Prisoner (16)
WaitForScript (128)
Pre-Disaster (256)
Fade Corpse (512)
Categories
Entity Guides
Point Entities
Opposing Force Entity Guide
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