monster_osprey
Last edited 4 years ago2020-06-16 09:14:53 UTC
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The V-22 Osprey tiltrotor aircraft is used by the HECU for rapid troop transportation. They often circle around a hotspot area, occasionally replenishing casualties on the ground by letting soldiers rappel down. The Osprey itself is unarmed, but the constant reinforcements and the fact that only the cockpit and engines are vulnerable to small arms fire make it difficult to bring down unless the player is equipped with an RPG or other heavy weapon.
| Health |
---|
Easy | 400 |
Medium | 400 |
Hard | 400 |
Attributes
- Target (target) - When an entity is activated, it triggers the entity with the name specified by Target.
- Name (targetname) - Property used to identify entities.
- Render FX (renderfx) - Gives objects special render effects. Think of it as modifying whatever the Render Mode puts out. The options are as follows:
- 0 = Normal
- 1 = Slow Pulse
- 2 = Fast Pulse
- 3 = Slow Wide Pulse
- 4 = Fast Wide Pulse
- 5 = Slow Fade Away
- 6 = Fast Fade Away
- 7 = Slow Become Solid
- 8 = Fast Become Solid
- 9 = Slow Strobe
- 10 = Fast Strobe
- 11 = Faster Strobe
- 12 = Slow Flicker
- 13 = Fast Flicker
- 14 = Constant Glow
- 15 = Distort
- 16 = Hologram (Distort and Fade)
- Render Mode (rendermode) - Controls the type of rendering that is used for an object. Options are:
- 0 = Normal
- 1 = Color
- 2 = Texture
- 3 = Glow
- 4 = Solid
- 5 = Additive
- TriggerTarget (TriggerTarget) - The event to trigger when the TriggerCondition is met. Used by monsters.
- Trigger Condition (TriggerCondition) - This controls the condition under which a monster will trigger its TriggerTarget. The options are:
- 0 = No Trigger
- 1 = See Player, Mad at Player
- 2 = Take Damage
- 3 = 50% Health Remaining
- 4 = Death
- 7 = Hear World
- 8 = Hear Player
- 9 = Hear Combat
- 10 = See Player Unconditional
- 11 = See Player, Not In Combat
- FX Amount (1 - 255) (renderamt)
- FX Color (R G B) (rendercolor)
- Pitch Yaw Roll (Y Z X) (angles)
- Animation Sequence (editor) (sequence)
Flags
- WaitTillSeen (1)
- Gag (2)
- MonsterClip (4)
- Prisoner (16)
- Start Inactive (64)
- WaitForScript (128)
- Pre-Disaster (256)
- Fade Corpse (512)
Notes
- target needs to be specified by a path_corner which targets other path_corners forming a cyclic route, otherwise, the game will crash.
- Needs a monster_human_grunt (or monster_grunt_repel) to resupply, otherwise, the entity will be taken away.
- Not affected by func_monsterclip; can pass through clip_texture and sky_texture brushes.
- Can spawn in deathmatch.
- An Osprey can track and replace up to 24 soldiers (these soldiers will be replaced indefinitely).
- Shots that deal less than 50 damage are only effective when they hit the cockit or one of the engines, and each engine only takes up to 200 damage before shots become ineffective.
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