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The Whole Half-Life
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Bridge the Gap 2.0
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monster_otis_dead (Half-Life: Opposing Force)
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monster_otis_dead (Half-Life: Opposing Force)
Last edited
3 years ago
2021-09-01 20:34:30 UTC
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Point Entity
Spawns a dead
monster_otis
in a specific pose.
Attributes
Render FX (renderfx)
- Gives objects special render effects. Think of it as modifying whatever the Render Mode puts out. The options are as follows:
0 = Normal
1 = Slow Pulse
2 = Fast Pulse
3 = Slow Wide Pulse
4 = Fast Wide Pulse
5 = Slow Fade Away
6 = Fast Fade Away
7 = Slow Become Solid
8 = Fast Become Solid
9 = Slow Strobe
10 = Fast Strobe
11 = Faster Strobe
12 = Slow Flicker
13 = Fast Flicker
14 = Constant Glow
15 = Distort
16 = Hologram (Distort and Fade)
Render Mode (rendermode)
- Controls the type of rendering that is used for an object. Options are:
0 = Normal
1 = Color
2 = Texture
3 = Glow
4 = Solid
5 = Additive
FX Amount (1 - 255) (renderamt)
FX Color (R G B) (rendercolor)
Pitch Yaw Roll (Y Z X) (angles)
Pose (pose)
0 = On back
1 = On side
2 = On stomach
3 = Stuffed in vent
4 = Dead sitting
Flags
Not in Deathmatch (2048)
Categories
Entity Guides
Point Entities
Opposing Force Entity Guide
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