monster_turret (Half-Life) Last edited 16 years ago2008-04-26 14:57:15 UTC

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Point Entity

Spawns a bigger turret.

Attributes

[list]
[li]0 = Normal [li]Render Mode (rendermode) - Controls the type of rendering that is used for an object. Options are: [li]TriggerTarget (TriggerTarget) - The event to trigger when the TriggerCondition is met. Used by monsters.[/li]
[li]Trigger Condition (TriggerCondition) - This controls the condition under which a monster will trigger its TriggerTarget. The options are: [li]FX Amount (1 - 255) (renderamt)[/li]
[li]FX Color (R G B) (rendercolor)[/li]
[li]Pitch Yaw Roll (Y Z X) (angles)[/li]
[li]Animation Sequence (editor) (sequence)[/li]
[li]Orientation (orientation) - 0 = Floor Mount, 1 = Ceiling Mount[/li]
[/list]

Flags

Inputs

Outputs

*

3 Comments

Commented 10 months ago2024-02-21 09:42:20 UTC Comment #105994
This says hecu have taken over black mesa, but don't these appear in office complex?
Commented 10 months ago2024-02-21 09:42:22 UTC Comment #105995
This says hecu have taken over black mesa, but don't these appear in office complex?
Commented 10 months ago2024-02-21 09:43:17 UTC Comment #105996
why did it send twice

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