multisource Last edited 5 months ago2024-06-22 20:29:05 UTC

You are viewing an older revision of this wiki page. The current revision may be more detailed and up-to-date. Click here to see the current revision of this page.

multisource - Point Entity

The multisource acts as an AND gate. It only triggers its targets if all entities targeting it are in the 'ON' state. It can also be used as a master (instead of actively triggering something when the conditions are met, events or entities using it as a master will only be able to function when the conditions are met).

In other words, the multisource can be used in 2 ways:
  1. As a way to activate something, only if an X amount of entities are already active (it can be 1 entity, 2, 3 or how many you wish to have). For instance: 3 buttons which have their targets set at a specific multisource, and when those buttons get activated, the multisource will activate a door (this is an example of course, the possibilities are endless).
  2. To unlock an entity, such as a door, or a button, again only if an X amount of entities are already active. For instance, if a door has its master parameter set to the name of the multisource, then that door will only unlock once that multisource gets activated in some way. Be aware though: If just 1 of those X amount of entities gets disabled (such as a button turning off), the multisource will turn off and the door (or anything else you have) will now be locked once again.

Attributes

Notes

1 Comment

Commented 7 years ago2017-11-22 23:16:25 UTC Comment #101116
In a nutshell:

Master properties expect a multisource name. A multisource acts as an on/off switch that you trigger to toggle your entity. If two entities target the multisource, both must be active at the same time for the multisource to work. (e.g.: two buttons).

You must log in to post a comment. You can login or register a new account.