multisource (Half-Life)
Last edited 16 years ago2008-04-26 14:57:16 UTC
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Point EntityThe multisource acts as an AND gate. It only triggers its targets if all entities targeting it are in the 'on' state. It can also be used as a master (instead of actively tiggering something when the conditions are met, events using it as a master will only be able to function when the conditions are met).
Attributes
- Name (targetname) - Property used to identify entities.
- Target (target) - When an entity is activated, it triggers the entity with the name specified by Target.
- Global State Master (globalname) - This is the Name of the global variable (set by an env_global) that can be used to control the state of the multisource.
Flags
Inputs
Outputs
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Master properties expect a multisource name. A multisource acts as an on/off switch that you trigger to toggle your entity. If two entities target the multisource, both must be active at the same time for the multisource to work. (e.g.: two buttons).